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Angel swings her left leg on the ground to trip the opponent, alright start-up and okay recovery, Beyond Frames and Red Sky of Yaponesia to catch up with them after they hit the ground, can be used to set-up up her HSDM but again it's risky.Juggles with Unchain Starter (whiff) + Unchain Link (air juggle).Angel does an uppercut attack knocking the opponent high into the air, can be used to set-up juggles and resets alike, Unchain Starter (whiff) + Unchain Link (air juggle), or stand A reset, can also combo into her HSDM but it's really risky.Angel does a quick low (low) kick, just like her stand B exept done while crouching, very good combo starter from low attacks chained or not.Angel does a quick punch while crouching, same rules apply except crouching, combos into Mad Murder Roulette and that's about it.Angel swings her right leg high into the air, just like her stand C except with shorter range.Angel does an elbow attack hitting the opponent in the face, doesn't have much use besides being an okay poke from around 2 body frames away.Combos into Red Sky of Yaponesia, and Beyond Frames.
#Combos kof 2002 angel plus
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The high complexity and the lack of some basic tools makes learning Angel a very tough task for a beginner.
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Not only that, Angel doesn't really have much beside the unchain, and both getting in and dealing with pressure can be a real problem for her. However, this is not easy to do and requires a thorough understanding of pressure/mixups and Angel's highly unorthodox tools (sometimes with pretty tough execution requirements), but even then the damage reward for these is often fairly low.
#Combos kof 2002 angel free
The player is free to create elaborate mixups and long unpredictable pressure strings. Unchain is filled with useful tools such as lows, overheads, grabs, an unblockable, said teleports / feints and other tricks. Most of Angel's moves are part of the unchain and can chain into others. At the core of her gameplay lies "unchain"-basically, a chain much like a rekka, but you can choose from a number of the available starters, link hits and finishers to create your own custom chain, as well as cancel some of those into feints / teleports / other. (jump-in or cr.B), cr.A, b,f+K(1), d+P, b,dp+AC = 48%Īngel is a very unorthodox character with a completely unique combo flow and almost unrivaled variety of strings and mixups, however held back by her low-ish damage and overall complexity.
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