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Combos kof 2002 angel
Combos kof 2002 angel







  1. #Combos kof 2002 angel plus
  2. #Combos kof 2002 angel free

Angel swings her left leg on the ground to trip the opponent, alright start-up and okay recovery, Beyond Frames and Red Sky of Yaponesia to catch up with them after they hit the ground, can be used to set-up up her HSDM but again it's risky.Juggles with Unchain Starter (whiff) + Unchain Link (air juggle).Angel does an uppercut attack knocking the opponent high into the air, can be used to set-up juggles and resets alike, Unchain Starter (whiff) + Unchain Link (air juggle), or stand A reset, can also combo into her HSDM but it's really risky.Angel does a quick low (low) kick, just like her stand B exept done while crouching, very good combo starter from low attacks chained or not.Angel does a quick punch while crouching, same rules apply except crouching, combos into Mad Murder Roulette and that's about it.Angel swings her right leg high into the air, just like her stand C except with shorter range.Angel does an elbow attack hitting the opponent in the face, doesn't have much use besides being an okay poke from around 2 body frames away.Combos into Red Sky of Yaponesia, and Beyond Frames.

#Combos kof 2002 angel plus

  • Angel does a quick low kick, more range than her stand A but it comes out much faster, fast enough that you chain from 4 to 6 plus hits in a row, can be used in blockstrings and chained into other light normals, same as the close version, whiff cancels into her Unchain Starters.
  • Whiff Cancel into Mad Murder Roulette to help build meter.
  • Combos into Red Sky of Yaponesia, Beyond Frames, and Citizens of the World.
  • Angel does a quick punch, short range and very fast, the same as the close version except with more whiff canceling chances, Red Sky of Yaponesia and Beyond Frames Unchain Starter can connect but it depends on the range, one of the few normals that link into Citizens of the World Unchain Starter.
  • Angel raises her knee into the air to hit the opponent in the face, comes out slower than her stand C but has more range, combos into Senseless Chatter and so on.
  • Combos into Senseless Chatter, and Red Sky of Yaponesia, and Formalists' Blue Unchain Starter.
  • Angel does a quick left hook, good hit-stun but the range is mediocre, combos into her Senseless Chatter command normals then you can start Unchain Starters from there, Red Sky of Yaponesia will also connect.
  • Angel does a quick low kick, more range than her stand A but it comes out much faster, fast enough that you chain from 4 to 6 plus hits in a row, can be used in blockstrings and chained into other light normals.
  • Chains into other light normals stand or crouch.
  • Angel does a quick punch, short range and very fast, combos into Mad Murder Roulette but you must be fast, can chain into other light normals stand or crouch, it can also be used to reset the opponent after a Reppun Kamui juggle, using it to combo into her Reppun Kamui (strong) prevents the usual push back from happening.
  • combos kof 2002 angel

    The high complexity and the lack of some basic tools makes learning Angel a very tough task for a beginner.

    combos kof 2002 angel

    Not only that, Angel doesn't really have much beside the unchain, and both getting in and dealing with pressure can be a real problem for her. However, this is not easy to do and requires a thorough understanding of pressure/mixups and Angel's highly unorthodox tools (sometimes with pretty tough execution requirements), but even then the damage reward for these is often fairly low.

    #Combos kof 2002 angel free

    The player is free to create elaborate mixups and long unpredictable pressure strings. Unchain is filled with useful tools such as lows, overheads, grabs, an unblockable, said teleports / feints and other tricks. Most of Angel's moves are part of the unchain and can chain into others. At the core of her gameplay lies "unchain"-basically, a chain much like a rekka, but you can choose from a number of the available starters, link hits and finishers to create your own custom chain, as well as cancel some of those into feints / teleports / other. (jump-in or cr.B), cr.A, b,f+K(1), d+P, b,dp+AC = 48%Īngel is a very unorthodox character with a completely unique combo flow and almost unrivaled variety of strings and mixups, however held back by her low-ish damage and overall complexity.

  • Note: Use f+K on hit and stop at d+P on block.
  • Survivor's Banquet - near downed opponent, + Quick Starter Combo Reference









    Combos kof 2002 angel